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Stereoscopic
3D Cinematography
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School of Media Arts
SOMA1691 3D Stereoscopic Cinematography
Introduced Semester 2, 2010
Download Course Outline (PDF)
COURSE OVERVIEW
The recent swing in Hollywood towards stereoscopic feature film production
(computer-generated and live action) and the conversion of cinemas to digital
projection technologies has brought about a paradigm shift in cinematography,
which some compare with the transition from silent to "talking" movies.
Very soon, stereoscopic display and playback technology will be available
on consumer level and will be widely used in digital signage and advertising.
Independent film makers , photographers and artists are slowly adopting
this "new" method of film production. Creating effective stereo
and setting up scenes for 3D capture requires students to develop a strong
theoretical knowledge about stereo depth perception and the practical principles
of the medium.
This course will cover the basic principles of binocular vision, the history
and development of stereoscopic systems and practices, and the various available
methods for creating and displaying stereoscopic images. We will address the
hardware, technologies and techniques for content creation and playback, as
well as perceptual, aesthetic and cognitive issues. The course will also include
screenings of relevant material, guest presentation(s) from stereoscopic experts,
and a field trip to the UNSW iCinema Centre for Interactive Cinema Research
facilities.
COURSE AIMS
The aim of this course is to introduce students to stereoscopy and its
practical implementation in photography and videography.
STUDENT LEARNING OUTCOMES
• Awareness of the cultural and historic context of stereoscopy
• Basic principles of binocular vision and cognitive, perceptual issues
• Understanding the design principles of stereoscopic image acquisition
• Acquire knowledge in 3D image acquisition and digital processing
• Compositing and post-production of stereoscopic imagery (Adobe Photoshop
and After Effects)
• Effective communication of ideas and work in a small team
GRADUATE ATTRIBUTES
• Demonstrate the ability to engage in collaborative endeavors.
• The ability to critically and constructively resolve problems and issues.
• Continue to acquire, practice, develop and evaluate skills and the application
of new technologies to enhance communication in a range of ways.
TEACHING STRATEGIES & APPROACH TO LEARNING
After the initial introduction and demonstrations, this course will take
on the character of a workshop. A relative large amount of time is set aside
for on location capture of 3D images and post-processing. We will be utilizing
various equipment and techniques, from a simple single digital camera to
a custom stereo HD video camera rig.
EQUITY AND DIVERSITY
Those students who have a disability that requires some adjustment in their
teaching or learning environment are encouraged to discuss their study needs
with the course coordinator prior to, or at the commencement of, their course,
or with the Equity Officer (Disability) in the Equity and Diversity Unit
(9385 4734 or http://www.studentequity.unsw.edu.au/content/Services/Disabilityservices.cfm?ss=2
). Issues to be discussed may include access to materials, signers or note-takers,
the provision of services and additional assessment arrangements. Early
notification is essential to enable any necessary adjustments to be made.
ASSESSMENT
Please note the assessment criteria might change, due to the ongoing development
of the course.
Assessment Task 1: Stereoscopic photographic series
Due: tbc
Weighting: 30%
Assessment criteria: see assignment brief
Assessment Task 2 Team project, stereoscopic short film
Due: tbc
Weighting: 50%
Assessment criteria: see assignment brief
Attendance and Exercises 20%
EXPECTATIONS OF STUDENTS IN THIS COURSE
An integral part of this course is engagement in class activities. Consequently
you may fail the course if you do not attend regularly even if you complete
all assignments. You must actively participate in classes and complete all
set work to a satisfactory standard as discussed in class. Full and punctual
attendance is required for this subject. It is UNSW policy that a student
attending less than 80 percent of timetabled classes may be refused assessment.
Where, because of illness or misadventure, you cannot hand in an assignment
on time, or your work has suffered to a substantial degree, you can apply
for Special Consideration. Please note that you must apply no later than 3
days from when the assessment is due. For information on Special Consideration
see: https://my.unsw.edu.au/student/atoz/SpecialConsideration.html
ACADEMIC HONESTY AND PLAGIARISM
Plagiarism is taking the ideas, words or images of others and passing them
off as your own. Plagiarism is a type of intellectual theft. Plagiarism can
take many forms, from deliberate cheating to accidentally copying from a source
without acknowledgement. Plagiarism can have serious consequences, so it is
important that students be aware of what it is, and how to avoid it. Please
see the Plagiarism & Academic Integrity Website http://www.lc.unsw.edu.au/plagiarism/index.html
for further information. The Learning Centre can provide support and workshops.
Please see http://www.lc.unsw.edu.au/
COURSE CONTENT
Please note the details in this course schedule might change, due to the
ongoing development of the course.
- Welcome and overview. Definition of basic terms, principles of binocular
vision and history of steroscopy.
- 2D and 3D depth cues. Binocular parallax. Interocular distance, hyper/hypostereo.
Accomodation/ convergence, comfort/limits. Side-by-side vs. superimposed
formats. Introduction to single-camera stereoscopic photography.
- Limits, anomolies & defects (vertical parallax, ghosting). Persistence
of vision, frame rates. Implied motion & change blindness, stereo
blindness, viewer vs scene vs object motion, size constancy.
- Optics, lenses, filters, polarizers. Single & dual camera systems. Baseplates & beam
splitters. Camera and image registration. Parallel vs. toed-in photography.
Polarized and anaglyph projection, Front and rear projection. Mathematics & calculations.
- Excursion iCinema Scientia Visualisation Lab
- Displays and eyewear. Time-multiplexed displays (StereoGraphics, RealD,
Dolby/Infitec. Planning a project. 2D and 3D software packages. Repurposing
2D software for 3D. 3D software tools for production
Focal length, depth of field, lighting for 3D. Dynamic (animated) 3D
shots. Rules & rules of thumb. Asset management, compression and
proxies.
- Study break, Mid-semester break
- 3D art direction & aesthetics. Composing and setting up shots.
Composition in depth, parallax measurement.
3D as a tool for emotional emphasis. Depth scripts and budgets. Scale
and size, redundancy and contradiction. The stereo window and its violation.
- Modelling & animation software. Stereo CGI workflow.
- Multirigging, creating a coherent space. Depth maps. 2D-to-3D conversion.
Titles & subtitles.
- Peripheral vision. Authoring systems and game engines.
- In class screening/presentation final project.
RESOURCES FOR STUDENTS
Course blog: http://blogs.cofa.unsw.edu.au/immersion
Relevant projects:
Text books:
Foundation of Sensation and Perception. George Mather. 2009
"This second edition adds tremendous value to an already excellent text.
It presents a solid foundation in physiology and psychology of the senses
in a very accessible and engaging manner. It is an excellent choice for introductory
as well as advanced courses and has the breadth and depth to serve as a basic
reference text for all." - Patrick Cavanagh, Universite Paris Descartes
and Harvard University
Visual Perception Physiology, Psychology and Ecology. V Bruce, P Green. 2003
"This book is beautifully written throughout. It is clear, concise and
interesting, and never makes the mistake of glossing over or avoiding important
issues. I know of no other book that, in each new edition, succeeds in maintaining
its coherence and its identity, while keeping pace with the changing emphasis
of contemporary approaches to vision.' - Mike Harris, University of Birmingham
'The extensive revisions to the text give the book a clear edge in offering
an up-to-date view of developments in the field in a very digestible form.
The new edition provides the most up-to-date text on vision in the market." -
George Mather, University of Sussex
3D Movie Making: Stereoscopic Digital Cinema from Script to Screen. Bernard
Mendiburu. 2009.
Hollywood is going 3D! Join the revolution with this primer to all of the
essential skills for live action 3D, from preproduction through distribution.
3D perception and science is presented in an accessible way that provides
the principles of Stereoscopic vision you need to make the transition from
the 2D world. Tools of the trade are enumerated with an eye on current constraints
and what is coming down the pike to smooth the way. Step-by-step instructions
detail how 3D processes affect every stage of the production including screenwriting,
art direction, principle photography, editing, visual effects and distribution.
--amazon.com
Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952. Ray Zone. 2007.
Author Ray Zone comprehensively includes the myths, intrigue, disagreements,
numerous attempts that didn't work, and intermittent successes that transpired
in the origins of stereoscopic imaging, the dawn of photography itself,
and the exciting introductions of three-dimensional cinematography throughout
the world. Unlike any book I know of, this work covers the area of stereoscopic
cinema origins never undertaken by any writer since the beginning of cinematography.
Easy to read, and exciting to follow, whether you're a film enthusiast or
a history buff of any subject, this book is a worthy read. -- Susan Pinsky,
Reel 3D Enterprises, Inc 3-D Filmmakers:
Conversations with Creators of Stereoscopic Motion Pictures (Scarecrow Filmmakers
Series). Ray Zone. 2005.
Although numerous books about conventional filmmaking exist, none has solely
addressed the challenges and production requirements of making stereoscopic
motion pictures--until now. Stereographer and film historian Ray Zone presents
the insights of twenty-one professionals who have worked in this specialized
field. In this unique collection of interviews, Zone explores the art and
craft of 3-D filmmaking with producers, screenwriters, directors, and cinematographers.--amazon.com
3-D Movies: A History and Filmography of Stereoscopic Cinema. R. M. Hayes.
1998.
The popular view of 3-D movies places them in the 1950s as a gimmick to
lure viewers away from their new TV sets. This history, thoroughly researched,
demonstrates that "stereoscopic" films have a long history and are
still being produced (witness Captain Eo , the Michael Jackson fantasy made
for Disney theme parks). Following a narrative history, Hayes compiles credits,
synopses, and commentaries on virtually every 3-D film ever produced. Unfortunately,
the historical section leans so much toward the technical that it will be
of little interest to the average reader. And Hayes's personal and informal
comments in the filmography section are intrusive and often way off base.--Thomas
Wiener, formerly with "American Film," Washington, D.C. Copyright
1989 Reed Business Information, Inc.
Techniques of the Observer: On Vision and Modernity in the 19th Century (October
Books, MIT Press). Jonathan Crary. 1992.
Nimbly interweaving the histories of science, technology, philosophy, popular
culture, and the visual arts, Jonathan Crary provides a stunning challenge
to conventional wisdom about the epochal transformation of visual culture
in the nineteenth century. Techniques of the Observer will be a vital resource
for anyone concerned with the complex interaction of technological modernization
and aesthetic modernism. —Martin Jay, University of California at Berkeley
Stereo-photography in practice: A practical guide for photographers and
microscopists (Fountain Press London). E.F. Linssen. 1952.
A very detailed account on analog stereoscopic photography and projection.
The world of 3D. A practical guide to stereo photography. (Netherlands Society
for Stereo photography). JAc. G. Ferwerda. 1982.
Very detailed account on the subject. Mostly still relevant in the digital
age.
Visual Intelligence: How We Create What We See (W. W. Norton & Company).
Donald D. Hoffman. 2000.
Visual intelligence, cognitive scientist Donald Hoffman writes, is the
power that people use to "construct an experience of objects out of colors,
lines, and motions." And what an underappreciated ability it is, too;
despite the fact that the visual process uses up a considerable chunk of our
brainpower, we're only just learning how it works. Hoffman aptly demonstrates
the mysterious constructive powers of our eye-brain machines using lots of
simple drawings and diagrams to illustrate basic rules of the visual road.
Many of the examples are familiar optical illusions--perspective-confounding
cubes, a few lines that add up to a more complex shape than seems right. Hoffman
also takes a cue from Oliver Sacks, employing anecdotes about people with
various specific visual malfunctions to both further his mechanical explanation
of visual intelligence and drive home how important this little-understood
aspect of cognition can be in our lives. An especially intriguing example
involves a boy, blind from birth, who is surgically given the power to see.
At first, he is completely unable to visually distinguish objects familiar
by touch, such as the cat and the dog. Other poignant examples show clearly
how image construction is normally linked to our emotional well-being and
sense of place. Visual Intelligence is a fascinating, confounding look (as
it were) at an aspect of human physiology and psychology that very few of
us think about much at all. --Therese Littleton
Stereoscopic Drawing: A Theory of 3-D Vision and Its Application to Stereoscopic
Drawing (Reel Three-D Enterprises). Arthur N. Girling. 1990.
For anyone amazed by the concept of stereoscopic drawing, 3D images, virtual
reality, and 3D graphics in general will get a lot out of this definitive
reference work on 3D vision and 3D drawing. Filled with illustrations, examples,
and exercises, the book explains in clear detail how we see in 3D and how
to exploit this to create 3D images on paper or in the computer. I've worked
in this area for some time, and I learned a lot about viewing planes, stereopsis,
and 3D vision in general. The book includes explanations of stereoscopes,
random dot sterograms, 3D comics, and impossible optical illusions. An excellent, "how
to", practical guide.
Seeing in Depth: Volume 1: Basic Mechanics/ Volume 2: Depth Perception (Oxford
University Press). Ian P. Howard, Brian J. Rogers. 2008.
In its two volumes--Basic Mechanisms and Depth Perception--Seeing in Depth
provide a detailed review of all aspects of seeing the three-dimensional world,
along with 7,000 references and 800 illustrations. No other book contains
such detailed coverage of this topic. This book is a valuable resource for
researchers in space perception, visual neuroscience, ophthalmology, optometry,
visual development, animal vision, and computational vision.
Foundations of the Stereoscopic Cinema (Van Nostrand Reinhold). Lenny Lipton.
1982
Provides a wide ranging analysis of many stereoscopic topics. The book's
primary focus is the stereoscopic cinema, however the book's many background
sections are equally relevant to the many different types of stereoscopic
display devices available today. This book provides a wealth of information
for both the novice and also those already active in the field of stereoscopic
imaging.
Available as PDF at http://www.stereoscopic.org/library/index.html
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